Search Issue Tracker
By Design
Votes
0
Found in
2020.2.0a9
2020.2.0a10
Issue ID
1242911
Regression
Yes
[IMGUI] Preselection Highlight Color from 'Preferences' does not change
Changing the Preselection Highlight Color from Preferences does not reflect in Scene View.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Hierarchy > Right-click > Create Empty
3. Edit > Preferences > Colors > Preselection Highlight > Change
4. Hover over transform tools axis
Actual Result:
The assigned Preselection Highlight color does not apply.
Expected Result:
The assigned color should be applied and highlighted on mouseover.
Occurring in:
2020.2.0a10, 2020.2.0a9
Working Fine in:
2020.2.0a8, 2020.1.0b7, 2019.3.12f1
Environment:
Windows 10 and macOS 10.14 only
License type: Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when loading 3D text mesh in Player from an asset bundle that is built with an older Editor version
Resolution Note:
By design, the Move/Rotate/Scale tool handles changed to be thicker and use different way of indicating their hover status (they get more intense color & slightly more thickness on hover). Primarily because the default "preselection color" (yellow-ish) was almost the same as the Y axis (green) color and not very visible.
Some other handles in the editor still use the preselection color (scene view axis picker, some of the bone editing handles).