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[IMGUI] GameObjects or Menu scaling for 4k monitor is always distorted



For 4k monitors, when UI scaling is increased from the preferences window the file menu does not get scaled whereas the gameObjects and folders in different windows gets scaled accordingly. In contrast, when Windows UI scale is increased from display settings, the file menu gets scaled accordingly whereas the gameObjects and folders in different windows do not get scaled. Refer the attached screenshots.

Steps to reproduce:
1) Create a new project with a 4k monitor
2) Edit > Preferences
3) UI scaling > Custom scaling value > 200%

Actual Result: After project restart, the file menu does not get scaled but the gameObjects and folders in all the windows does.

Expected Result: After project restart, everything gets scaled uniformly

Occurring on: 2020.1.0a5, 2019.3.0b4
Working fine on: 2019.3.0a2

Environment: Only on Windows

Note: Only for 4k monitors

  1. Resolution Note:

    The UI scaling options in the preferences are to control the elements that are drawn and are controllable by the Unity Engine.Where as the MainMenu toolbar is OS provided one and the settings cannot be applied to them as with other Unity elements like Text and Icons

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