Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0b4
Issue ID
1184875
Regression
No
[IMGUI] "Baked Lightmap culling" text is clipping when it is selected as a Draw Mode
Text gets Clipped when following Draw Modes are selected from Scene view
1. Baked Lightmap culling
2. Shaded Wireframe
3. Validate Metal Specular
Steps to repro:
1. Create a new project
2. Switch to Scene View
3. Select "Baked Lightmap culling" from draw mode dropdown.
Actual Result:
"Baked Lightmap culling" gets clipped when it is selected as a Draw Mode
Expected Result:
Selected Draw Mode is clearly visible
Reproducible on: 2020.1.0a4, 2019.3.0b4, 2019.2.0f1, 2019.1.14f1
Environment:
Windows 10 and MacOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
Low priority defect and unlikely to be fixed for the near future