Search Issue Tracker
Fixed in 2021.3.35f1
Fixed in 2023.3.0a8
Votes
3
Found in
2022.3.4f1
2023.1.3f1
2023.2.0a22
2023.3.0a3
Issue ID
UUM-42164
Regression
Yes
Icons are not scaled when using the icon size slider in the Project window
Reproduction steps:
1. Open the attached “Icon scale bug.zip“ project
2. Open Assets > Images folder in the Project window
3. Move the icon size slider to the right and left
4. Observe the Project window
Expected result: Icons of the 2D Textures get scaled
Actual result: Icons of the 2D Textures stay the same size
Reproducible with: 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Not reproducible with: 2021.3.28f1
Reproduced on: macOS Ventura 13.3.1 (Intel), Windows 10 (by the reporter)
Notes:
- Regression testing is impossible because downgrading causes the issue to be not reproducible in 2022.3 even when deleting and unzipping again
- Changing the Texture Shape to any other than 2D, applying the changes, and changing it back to 2D fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.3.35f1):
Fixed by another internal issue: UUM-47264: Preview generation triggers pipeline creation on the Import thread and cause an exception
Resolution Note (fix version 2023.3.0a8):
Fixed by another internal issue: UUM-47264: Preview generation triggers pipeline creation on the Import thread and cause an exception