Search Issue Tracker
By Design
Votes
2
Found in [Package]
0.11.0-preview.42
Issue ID
1327570
Regression
Yes
Hybrid Instanced Shader becomes uncompatible with Hybrid Renderer V2 after a Unity Update to 2021.1.1f1
How to reproduce:
1. Open the attached project
2. Open BugScene
3. Click play
Expected result: The object is visible in the Game View
Actual result: The object is not visible in the Game View, an error is thrown
Reproducible with: 2021.1.1f1, 2021.1.3f1 (0.7.0-preview.24 - 0.11.0-preview.42)
Not reproducible with: 2020.3.2f1, 2021.1.0f1, 2021.2.0a1, 2021.2.0a10 (0.7.0-preview.24 - 0.11.0-preview.42)
Could not test with: 0.0.1-preview.3 - 0.5.2-preview.4; 2018.4.33f1, 2019.4.23f1 (Hybrid Renderer V2 not supported), 2021.2.0a11, 2021.2.0a12 (error with the required Platforms package)
Notes:
1. The bug only reproduces in Play Mode
2. The error:
A Hybrid Renderer V2 batch is using the shader "Shader Graphs/Graph Outline", but the shader is either not compatible with Hybrid Renderer V2, is missing the DOTS_INSTANCING_ON variant, or there is a problem with the DOTS_INSTANCING_ON variant.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
-
lclemens
Jun 23, 2022 15:00
I'm using Entities 0.51.0-preview.32 with Unity 2021.3.4. I was under the impression that 0.51 was meant to work with Unity 2021, however, I'm now getting this error where I wasn't getting it before upgrading from Unity 2020.
Is Entities 0.51 still not compatible with Unity 2021?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
DOTS is not compatible with Unity 2021.1 and 2021.2. See here for more info: https://forum.unity.com/threads/notice-on-dots-compatibility-with-unity-2021-1.1091800/