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Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.9f1
6000.4.0b9
6000.5.0a8
Issue ID
UUM-134218
Regression
No
Hierarchy v2: Node flag/action state not properly preserved/cleared during playmode transitions
Cut action state and visual styling are not properly synchronized when entering/exiting playmode in Hierarchy v2, leading to inconsistent behaviour compared to legacy hierarchy.
Issue 1
Steps to reproduce:
1. Cut a node in edit mode
2. Enter playmode
Actual results: Visual styling remains, but cut action is gone
Expected results: Cut styling should be cleared (action is cleared)
Issue 2
Steps to reproduce:
1. Cut and then delete a node in playmode
2. Exit playmode (node is restored)
Actual results: Hierarchy v2: Node appears as new, action not preserved
Expected results: Restored node should have Cut action is preserved
Issue 3 Node flags getting reset when Entering playmode (previously documented in UUM-119246)
Steps to reproduce:
1. Expand a parent GO with children
2. Enter playmode
Actual results: parent go collapsed quickly and expand
Expected results: parent should just stay expanded
Issue 4
Steps to reproduce:
1. Expand a parent game object A with children
2. Enter playmode
3. Reparent A to game object B as a child
4. Exit playmode
Actual results: A should be unparented and remain expanded
Expected results: A is collapsed
Reproducible with versions: 6000.3,4,5
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Mac
Notes:
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