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Under Consideration for 6000.5.X

Votes

0

Found in

6000.3.9f1

6000.4.0b9

6000.5.0a8

Issue ID

UUM-134218

Regression

No

Hierarchy v2: Node flag/action state not properly preserved/cleared during playmode transitions

Hierarchy V2

-

Cut action state and visual styling are not properly synchronized when entering/exiting  playmode in Hierarchy v2, leading to inconsistent behaviour compared to legacy hierarchy.

Issue 1

Steps to reproduce:

  1. Cut a node in edit mode

  2. Enter playmode

Actual results: Visual styling remains, but cut action is gone

Expected results: Cut styling should be cleared (action is cleared)

Issue 2

Steps to reproduce:

  1. Cut and then delete a node in playmode

  2. Exit playmode (node is restored)

Actual results: Hierarchy v2: Node appears as new, action not preserved

Expected results: Restored node should have Cut action is preserved

 

Issue 3 Node flags getting reset when Entering playmode (previously documented in UUM-119246)

Steps to reproduce:

  1. Expand a parent GO with children

  2. Enter playmode

Actual results: parent go collapsed quickly and expand

Expected results: parent should just stay expanded

 

Issue 4

Steps to reproduce:

  1. Expand a parent game object A with children

  2. Enter playmode

  3. Reparent A to game object B as a child 

  4. Exit playmode 

Actual results: A should be unparented and remain expanded

Expected results: A is collapsed

 

Reproducible with versions: 6000.3,4,5

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): Mac

Notes:

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