Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.5.0a4
Issue ID
UUM-129498
Regression
Yes
Hierarchy v2: Going back to "select (multiple) from hierarchy" using undo should not lose selection(s)
Steps to reproduce:
- Open the attached project and enable hierarchy v2
- Select single/multiple game objects and drag/drop to a Prefab GO as child(ren)
- Undo
Actual results: game objects are moved back to where they were, but selection is lost
Expected results: game objects are moved back to where they were, selection is not lost
Reproducible with versions: 6000.5.0a1
Not reproducible with versions: 6000.4.0a3
Tested on (OS): macOS
Notes:
- The issue does not reproduce if the GOs are parented to a non-Prefab GO
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment