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Fixed in 5.3.1

Votes

6

Found in

5.2.0f3

Issue ID

732566

Regression

Yes

[Hierarchy] Order is not saved when scene is reloaded/started

Themes

-

Repro steps:
1) Open the project and test1 scene
2) Change the Divider position in Hierarchy window and save the scene
3) Play the scene and notice that the change in Hierarchy was undone

Regression after 5.1.4f1

Comments (31)

  1. Renegat

    Apr 15, 2016 11:45

    edit: had this issue in 5.3.4f1

  2. Renegat

    Apr 15, 2016 11:44

    Can't believe this bug is real and not fixed sinced half a year! Can't build a proper UI at all, WTF?!

  3. starikcetin

    Apr 13, 2016 22:12

    Issue is still there with Unity 5.3.4f.

  4. mfontoura

    Apr 08, 2016 09:42

    not fixed please reopen

  5. captainTfireball

    Mar 23, 2016 20:16

    I can confirm that this issue is still present in version 5.3.3p1. The order of objects in hierarchy is not saved when scene is closed and then re-opened.

  6. Daemon0x0

    Feb 04, 2016 15:28

    If you want to sort hierarchy just go to Edit - Preference and tick Enable Alpha numeric sorting
    http://docs.unity3d.com/Manual/Hierarchy.html

  7. japotter

    Jan 10, 2016 17:28

    I found that putting all top-level gameobjects as children of an empty gameobject provides a temporary workout until this is fixed.

  8. laurentlavigne

    Jan 06, 2016 23:24

    hierarchy order still broken in 531p2

  9. IES

    Dec 28, 2015 09:56

    This is not fixed in 5.3.1 and Please reopened it.

  10. Stone Legion

    Dec 19, 2015 21:49

    This was not fixed with 5.3.1 and should be reopened.

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