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Votes

0

Found in

6000.1.0a1

6000.2.0a1

Issue ID

UUM-102581

Regression

No

[HDRP][Water] Punctuals light are attenuated the same as the main dir light even when they are below the water surface

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Steps to reproduce:

  1. Open attached project 
  2. Open Outdoors Scene 
  3. Select camera
  4. Move its transform in the -Y direction until the plane and the spotlight cone become invisible

Actual results: We see the plane disappear

Expected results: We should be able to see the spotlight contribution and not being attenuated the deeper you go underwater. 

!image-2025-04-08-14-14-00-234.png!

  1. Resolution Note:

    Afaik, there's no way of actually doing what you're asking with in realtime rendering. We would have to ray trace every pixel or have some other very water-specific buffer to attenuate the light. I think this is out of scope. If you disagree, reach out to me.

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