Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a19
Votes
0
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-15003
Regression
No
[HDRP] Transmission from directional light on thick-object mode is rendered even when object is in shadow.
Steps to reproduce :
- Open attached project
- Open Scene "Assets\Scenes\SampleScene.unity"
- Look at the 3 spheres in the scene:
!image-2022-09-20-13-34-57-506.png|width=391,height=231!
Expected:
All spheres should render black.
Result:
Spheres with material using the "Subsurface Scattering" and "Translucent" mode render transmission from the directional light, even if they are in a shadowed area.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
idontcareforunity
Dec 15, 2023 13:48
This bug recurred in 2022.3.12f1.