Search Issue Tracker
Fixed in 5.16.1-preview
Votes
0
Found in [Package]
5.7.2-preview
Issue ID
1168462
Regression
No
[HDRP] Sorting Priority is not working when sorting by Material
How to reproduce:
1. Create a new HDRP template project
2. Create two cubes in the Scene which overlap each other
3. Create two separate material assets and assign to cubes
4. Set different Base Map colors and Surface Type - 'Transparent' in both materials
5. Watch the Game tab and select one of the materials
6. Change Surface Options -> Sorting Priority to '1'
7. Change Sorting Priority to '-1'
Expected result: Cube with a higher priority is displayed in front of another with a lower Priority
Actual result: Sorting Priority has no effect
Reproducible: 2019.1.6f1 (5.7.2)
Not reproducible: 2018.4.4f1 (4.1.0), 2019.1.6f1 (5.16.1), 2019.2.0b9 (6.7.1), 2019.3.0a1 (5.2.3), 2019.3.0a9 (6.7.1)
Can't reproduce:
- 2017.4, because HDRP was not introduced
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
- [iOS] Application frequently crashes on Social.LoadAchievements call when many achievements are registered
- Errors “RenderPass: Attachment 0 is declared as depth attachment but RGBA8 sRGB is not a valid depth format.“ and “BeginSubPass: Not inside a Renderpass“ are present when using Native RenderPass with a RenderTexture that only has depth output
- ArgumentOutOfRangeException is thrown when an empty DropdownField is clicked at runtime
UrbanNuke
Sep 25, 2022 16:17
Still reproduces only on Unlit shader
Unity 2021.3.0f1
HDRP 12.1.6