Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.0b14, 2023.1.0a15
Votes
0
Found in
2021.3.9f1
2022.2.0b7
2023.1.0a10
Issue ID
UUM-13152
Regression
No
[HDRP] Receiver Motion Rejection (raytraced SSGI) tooltip improvement
The current tooltip requires a lot of background knowledge to understand(what is a rejection condition?). Also it could highlight the intent when can it be used or what can be the outcome. In the end more people could understand what it does and when to use it.
Current tooltip:
When enabled, the receivers movement should be considered a valid rejection condition.
Suggestion (doesnt have to be this exactly):
When enabled, for moving objects global illumination will not be calculated over multiple frames. Might reduce ghosting but introduce noise.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
Add comment