Search Issue Tracker
Fixed in 11
Votes
0
Found in [Package]
10.1.0, 10.0.0-preview.27
Issue ID
1289959
Regression
Yes
[HDRP] NullReferenceException errors on assigning HD Render Pipeline Asset to None when any Custom Pass already assigned
NullReferenceException errors are thrown on assigning HD Render Pipeline Asset to none when any Custom Pass is already assigned.
Steps to repro:
1. Create a new HDRP template project.
2. Hierarchy > Volume > Custom Pass > Add FullScreenCustomPass.
3. Edit > Project Settings > Graphics.
4. Assign HD Render Pipeline Asset > None.
Actual Result:
NullReferenceException errors in the console.
Expected Result:
No errors in the console.
Reproducible in:
2021.1.0a4, 2020.2.0b10, 2020.2.0a20 with Package version 10.1.0, 10.0.0-preview.27.
Working Fine in:
2020.2.0b5 with Package version 9.0.0-preview.71.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Rendering.HighDefinition.DrawRenderersCustomPassDrawer.ShowMsaaObjectInfo () (at library/packagecache/com.unity.render-pipelines.high-definition@10.1.0/editor/renderpipeline/custompass/drawrendererscustompassdrawer.cs:192)
UnityEditor.Rendering.HighDefinition.DrawRenderersCustomPassDrawer.DoPassGUI (UnityEditor.SerializedProperty customPass, UnityEngine.Rect rect) (at library/packagecache/com.unity.render-pipelines.high-definition@10.1.0/editor/renderpipeline/custompass/drawrendererscustompassdrawer.cs:140)
UnityEditor.Rendering.HighDefinition.CustomPassDrawer.OnGUI (UnityEngine.Rect rect, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at library/packagecache/com.unity.render-pipelines.high-definition@10.1.0/editor/renderpipeline/custompass/custompassdrawer.cs:142)
UnityEditor.Rendering.HighDefinition.CustomPassVolumeEditor+<>c__DisplayClass18_0.<CreateReorderableList>b__1 (UnityEngine.Rect rect, System.Int32 index, System.Boolean active, System.Boolean focused) (at library/packagecache/com.unity.render-pipelines.high-definition@10.1.0/editor/renderpipeline/custompass/custompassvolumeeditor.cs:200)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect, UnityEngine.Rect visibleRect) (at <96da5fbbe3f6429982386da09c8521a8>:0)
UnityEditorInternal.ReorderableList.DoList (UnityEngine.Rect rect, UnityEngine.Rect visibleRect) (at <96da5fbbe3f6429982386da09c8521a8>:0)
UnityEditorInternal.ReorderableList.DoList (UnityEngine.Rect rect) (at <96da5fbbe3f6429982386da09c8521a8>:0)
UnityEditor.Rendering.HighDefinition.CustomPassVolumeEditor.DrawCustomPassReorderableList () (at library/packagecache/com.unity.render-pipelines.high-definition@10.1.0/editor/renderpipeline/custompass/custompassvolumeeditor.cs:179)
UnityEditor.Rendering.HighDefinition.CustomPassVolumeEditor.OnInspectorGUI () (at library/packagecache/com.unity.render-pipelines.high-definition@10.1.0/editor/renderpipeline/custompass/custompassvolumeeditor.cs:69)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <4d5a4b01276f4a4293277ed154d4fd84>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
Resolution Note (fix version 11):
Fixed in Package Version: 11.0.0.