Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.3.0, 11.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1299116
Regression
No
[HDRP] Mesh is not rendered when it is using HDRP Tessellation Shader and is Viewed from a certain perspective
How to reproduce:
1. Open the attached project named "Case_1299116"
2. Open the OutdoorsScene
3. Observe the Game View - the Base gameObject is rendered
4. Select the Static/Base gameObject's material and change the used shader to HDRP/LitTessellation or HDRP/LayeredLitTessellation
5. Observe the Game View again
Expected results: The gameObject is rendered
Actual results: The gameObject is not rendered
Reproducible with: 7.5.2(2019.4.18f1), 10.2.2(2020.2.2f1), 11.0.0(2021.1.0b1)
Could not test with: 2018.4(HDRP was in early preview stage)
Notes:
1. The gameObject is not rendered only from specific angles. If the Camera is moved slightly, the object will be rendered
2. Occurs in the Scene view as well as Game view
3. Tested with graphics APIs - D3D11, D3D12, Vulkan
4. Base gameObject was generated using ProBuilder, however, this can be reproduced when using identically sized built-in primitive shapes. Tested using a simple Cube stretched to the same dimensions and it would also be not rendered
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 12.0.0):
Fixed in HDRP 12.0.0 which will be available in Unity 2021.2
Resolution Note (fix version 11.0.0):
Fixed in Unity 2021.1.0f1 and HDRP 11.0.0
Resolution Note (fix version 10.3.0):
Fixed in HDRP 10.3.0 which will be available in Unity 2020.2