Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1293035
Regression
Yes
[HDRP] Material with emission stops emitting light when Screen Global Illumination Override's Raytracing is enabled
How to reproduce:
1. Open the user's attached "RTGITest" project
2. Open the "Test" Scene found in the "Assets" folder
3. In the Hierarchy select the "DXR Settings Volume" GameObject
4. In the Inspector enable the "Screen Space Global Illumination" Override
Expected results: The Sphere in the Scene continues emitting light
Actual results: The Sphere in the Scene stops emitting light
Reproducible with: 10.1.0 (2020.2.0b9)
Not reproducible with: 7.5.1 (2019.4.15f1), 8.2.0 (2020.1.14f1), 10.0.0-preview.27 (2020.2.0b9), 10.2.0 (2020.2.0b12, 2021.1.0a7)
Could not test with: 4.10.0-preview (2018.4.29f1) because the "Screen Space Global Illumination" Override was not yet introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 10.2.0):
Fixed in High Definition RP 10.2.0 by adding the "Receive SSR / SSGI" option on the Material. Disabling it will make the Material to emit light even with Screen Global Illumination Override's Raytracing enabled