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Unknown (hidden) 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X

Votes

0

Found in

2021.3.11f1

2022.1.18f1

2022.2.0b10

2023.1.0a13

Issue ID

UUM-16409

Regression

No

HDRP Lightmaps turn dark when Generating Lighting

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How to reproduce:
1. Open the user-attached project
2. Open the “MainMenuScene” Scene
3. Open the Lighting window (Window → Rendering → Lighting)
4. Generate the scene Lighting (Generate Lighting)

Expected result: GameObjects in the Scene are properly lit
Actual result: Multiple GameObjects are darker than they should be

Reproducible with: 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.18f1), 14.0.3 (2022.2.0b10), 15.0.1 (2023.1.0a13)
Couldn't test with: 2020.3.40f1 (GameObjects disappear and reproduction is not visible)

Reproduced on: macOS Monterey 12.0.1 (Intel)

  1. Resolution Note:

    The lighting bakes correctly, you can verify this by observing the indirect diffuse output in the rendering debugger (Window -> Analysis -> Rendering Debugger -> Lighting -> Lighting Debug Mode -> Indirect Diffuse Lighting).

    The reason why it gets darker is because before baking all the indirect diffuse comes from the ambient probe (i.e. the sky probe) without any kind of occlusion taken into account. As more precise baking is done, areas will be correctly more occluded. You can observe this with the same debug view I mentione above how before baking the indirect diffuse is overly bright (and flat)

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