Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0f6
Issue ID
1216981
Regression
Yes
Light probe group remains visible even after deleting it
Version tested: 2019.3.0f6 + 7.2.0
NOTE: Reproduces also on built in. Make sure to disable Auto Generate Lighting
Steps to reproduce:
1) Create an empty HDRP template / 3D with extras
2) Create any 3d object to trigger probe light probe visibility
3) Delete Light Probe Group
4) Select 3D object again and observe that affected light probes still are visible in the scene
Expected result: probes should be gone for good
Note: Rebaking lights fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.3.X):
Light probe groups and the baked result are independent of each other.