Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
4.10.0, 7.1.6
Issue ID
1213479
Regression
Yes
[HDRP] Decal Projector does not work with HDRP/Decal Materials that were not edited previously
Reproduction steps:
1. Create a new HDRP Template project
2. Create an empty Game Object and attach a Decal Projector Component to it
3. Make sure the Decal would be visible if you were to attach a Material to the Projector
4. Create a new HDRP/Decal Material
5. Assign the Material to the Decal Projector Component
Expected result: a Decal with default HDRP/Decal Material gets rendered on the surface
Actual result: a Decal does not appear unless the Material is or has been edited
Reproducible with: HDRP 4.10.0 (2018.4.16f1), HDRP 7.1.6 (2019.3.0f1), HDRP 7.1.8 (2019.3.0f6, 2020.1.0a20)
Not reproducible with: HDRP 6.9.2 (2019.2.19f1), HDRP 7.1.5 (2019.3.0f1)
Notes:
1. Any edit to the Material makes the Decal visible
2. This is a Package regression. Regression version: HDRP 7.1.6 (tested with 2019.3.0f1)
3. A fix for the issue was applied somewhere in between HDRP 4.10.0 and HDRP 6.9.0. The issue was re-introduced in HDRP 7.1.6
Comments (1)
-
rizwanbabar693
Sep 26, 2023 04:53
Still facing this issue in 12.1.7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 7.2.0):
Fixed in 2020.1.0a23 + HDRP 7.2.0