Search Issue Tracker
Fixed in 2021.3.24f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a10
Votes
0
Found in
2021.3.18f1
2022.2.6f1
2023.1.0b1
2023.2.0a1
Issue ID
UUM-25737
Regression
No
[HDRP] Changing camera rect breaks TAAU
Repro steps:
1. Open the outdoors-scene
2. As the camera rect was adjusted, you should see black bars (letterbox) on top and bottom of the screen.
3. Press Play - the image shifts suddenly and parts of the image start to jitter. There is a very noticable line where the effect gets worse (marked with the red UI line) towards the top of the screen.
4. While in Play-Mode, disable dynamic resolution (or switch to fsr 1.0) in the HDRP settings - Everything looks normal again
Additional info:
- most probably need to be backported to the point we support TAAU
- Tested other type of DLSS (at all injection points to be sure it's not broken either)
Environment :
- Windows 10
- Unity 2023.2.0f1
- HDRP 15.0.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment