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Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.2f1, 2023.2.0a21

Under Consideration for 2023.3.X

Votes

0

Found in

2021.3.20f1

2022.2.12f1

2023.1.0b9

2023.2.0a7

2023.3.0a3

Issue ID

UUM-29083

Regression

No

[HDRP] BaseColor texture on decal material should be grayed out, not hidden when affect BaseColor is disabled

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Steps to reproduce : 
- Open scene in the attached project
- Inspect the "Decal Projector" object

Notice that : 
- Even with "Affect BaseColor" disabled, the decal will still affect the opacity
- The BaseColor texture is not visible in the inspector, but its alpha is still used as a mask for the opacity
- Using the rendering debugger, and display the decal atlas, you can see that the base color texture is effectively stored in the atlas, and used.

!image-2023-03-06-11-26-37-077.png!!image-2023-03-06-11-26-44-197.png!

 

Reproduces with: all versions

Suggestion: Do not remove the BaseColor texture field from the UI if "Affect BaseColor" is disabled, but grey it out like for the other options

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