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Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.20f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0a3
Issue ID
UUM-29083
Regression
No
[HDRP] BaseColor texture on decal material should be grayed out, not hidden when affect BaseColor is disabled
Steps to reproduce :
- Open scene in the attached project
- Inspect the "Decal Projector" object
Notice that :
- Even with "Affect BaseColor" disabled, the decal will still affect the opacity
- The BaseColor texture is not visible in the inspector, but its alpha is still used as a mask for the opacity
- Using the rendering debugger, and display the decal atlas, you can see that the base color texture is effectively stored in the atlas, and used.
!image-2023-03-06-11-26-37-077.png!!image-2023-03-06-11-26-44-197.png!
Reproduces with: all versions
Suggestion: Do not remove the BaseColor texture field from the UI if "Affect BaseColor" is disabled, but grey it out like for the other options
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