Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2021.3.20f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
2023.3.0a3
Issue ID
UUM-29083
Regression
No
[HDRP] BaseColor texture on decal material should be grayed out, not hidden when affect BaseColor is disabled
Steps to reproduce :
- Open scene in the attached project
- Inspect the "Decal Projector" object
Notice that :
- Even with "Affect BaseColor" disabled, the decal will still affect the opacity
- The BaseColor texture is not visible in the inspector, but its alpha is still used as a mask for the opacity
- Using the rendering debugger, and display the decal atlas, you can see that the base color texture is effectively stored in the atlas, and used.
!image-2023-03-06-11-26-37-077.png!!image-2023-03-06-11-26-44-197.png!
Reproduces with: all versions
Suggestion: Do not remove the BaseColor texture field from the UI if "Affect BaseColor" is disabled, but grey it out like for the other options
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment