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Fixed

Fixed in 6000.0.49f1, 6000.1.3f1, 6000.2.0a11

Votes

0

Found in

6000.0.46f1

6000.1.0b14

6000.2.0a8

Issue ID

UUM-102582

Regression

No

HasCharacters() returns false when checking Emojis using surrogate pairs, despite characters being present in the Font Asset

-

Reproduction steps:
1. Open the attached “IN-98666.zip” project
2. Open the “Main” Scene (Assets/Scenes)
3. From the Project window, select “NotoColorEmoji Color.asset” (Assets/TextMesh Pro/Resources/Fonts & Materials)
4. In the Inspector, go to the Character Table tab
5. Observe that the emojis are present in this Font Asset (specifically \U0001F34B)
6. Enter Play mode
7. Observe the Console

Expected result: “Text ExampleTextNotoEmoji with font asset NotoColorEmoji Color supports emoji 🍋: True” log is visible
Actual result: “Text ExampleTextNotoEmoji with font asset NotoColorEmoji Color supports emoji 🍋: False” log is visible

Reproducible with: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Couldn’t test with: 2022.3.61f1 (error CS0117: 'TMP_Settings' does not contain a definition for 'emojiFallbackTextAssets')

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

link to forum: https://discussions.unity.com/t/check-if-an-emoji-is-supported-by-the-font-does-not-work/1618642/8

  1. Resolution Note (fix version 6000.2.0a11):

    Fixed HasCharacters and TryAddCharacters for utf32

  2. Resolution Note (fix version 6000.1.3f1):

    Fixed HasCharacters and TryAddCharacters for utf32

  3. Resolution Note (fix version 6000.0.49f1):

    Fixed HasCharacters and TryAddCharacters for utf32

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