Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a10
2019.3.0b1
2020.1.0a1
Issue ID
1181179
Regression
No
Popup is overlapping callback button when it is invoked from UI Elements
How to reproduce:
1. Open attached project ("1181179.zip")
2. Open Bug Report window (Window->BUG REPORT ====)
3. Click on IMGUI Button and click on UIE Button
Expected result: UIE popup behaves same as IMGUI
Actual result: UIE popup behavior differs from IMGUI
Reproducible with: 2019.3.0b3, 2020.1.0a3
Not reproducible with: 2017.4.32f1, 2018.4.8f1 (error CS0234), 2019.2.5f1, 2019.3.0a9 (IMGUI popup not working)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Resolution Note:
VisualElement.layout is expressed in the coordinate space of its parent which isn't compatible with GUIUtility.GUIToScreen() conversions.
However one can use VisualElement.worldBound which will be expressed in the overall space of the current GUI context (the EditorWindow) and will work nicely with GUIUtility.GUIToScreen() and everything that uses that internally.
I'm getting correct results when changing the code in the attached project with :
var rect = _uieButton.worldBound;