Search Issue Tracker
Active
Fixed in 6000.5.X
Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.66f1
6000.0.56f1
6000.1.16f1
6000.2.2f1
6000.3.0a6
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115329
Regression
No
Grouping shortcut works when a Group is multi selected together with any Node in Shader Graph
Steps to reproduce:
- Open any Project with Shader Graph installed
- Create any Shader Graph and open it
- Create any 2 Nodes and select them both, right click them and select "Group Selection"
- Select any of the 2 Nodes that are Grouped and then select the Group itself
- Right click to see Grouping option is greyed out
- Use Grouping shortcut (Ctrl+G)
Actual results: Grouping shortcut works when a Group is selected together with any Node even though Grouping option via Context Menu is disabled
Expected results: Grouping shortcut doesn't work when a Group is multi selected with a Node
Reproducible with versions: 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a6
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment