Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.2.0a4
Issue ID
920124
Regression
No
Gradual memory leak when doing infinite repaint on empty scene
Gradual memory leak when doing infinite repaint on empty scene
1. Open attached project
2. In Editor, Window > SceneViewRepainter
3. In the new window that opens, click on Start while observing the memory used by Unity
Expected: Memory usage should remain steady
Observed: Memory usage very gradually goes up over time without further user input
Occurring on: 5.5.4f1, 5.6.1f1, 2017.1.0b1, 2017.1.0b9, 2017.2.0a1, 2017.2.0a4 (current latest trunk)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Add comment