Search Issue Tracker

Fixed in 5.3.4

Votes

0

Found in

5.3.2p1

Issue ID

774558

Regression

No

[GrabPass] Matrial with GrabPass shader renders much brighter on OpenGL in Linear

OpenGL

-

Materials using a shader with GrabPass appear much brighter in the game view in GLCore, Linear color space, in forward or legacy vertex lit rendering path.

1. Open Scene1 from attached project
2. Press Play
3. Observe how effects render brighter (incorrect) in the game view than in the scene view.

Expected outcome: effect to not appear brighter in game view

Notes:
- not a regression, happens in 5.3.0f4 as well as Version 5.3.3f1 (a6501c8a56f3)
- issue present in Forward or Legacy Vertex rendering path.
- issue present only in linear color space
- issue present only in GLCore and Metal.
- possibly linked to 774216

Comments (471)

  1. adarshawes12

    Jul 16, 2020 11:29

  2. adarshawes12

    Jul 16, 2020 11:28

    check out this amazing post- https://yourtechbuzz.in/samsung-m30s-back-cover-deals-and-review/
    at- yourtechbuzz.in

  3. laddu098

    Jul 16, 2020 08:50

    I am feeling glad to have such an amazing article,thanks from <a href="https://onmoviesapk.com/"> Onmovies App </a>

  4. sangu4197

    Jul 16, 2020 07:57

    If you're looking for the nearest shops, restaurants, entertainment services then visit https://trendinwealth.com

  5. sangu4197

    Jul 16, 2020 07:55

    For the latest updates on exam & result, scholarships. jobs, and career, then visit https://studentjankari.com

  6. Jeffrey324

    Jul 13, 2020 13:02

  7. yashraj12

    Jul 13, 2020 09:29

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.