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Fixed

Fixed in 6000.0.17f1, 7000.0.0a1

Votes

1

Found in

6000.0.11f1

7000.0.0a1

Issue ID

UUM-76079

Regression

No

GPU Skinning option only allows for enabling or disabling it when the Windows Platform is selected

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open Player settings (Edit > Project Settings > Player > Other Settings)
3. Observe the “GPU Skinning” option

Expected result: “GPU Skinning” option allows selecting CPU, GPU, or GPU (Batched)*
Actual result: Checkmark is present

* _DX12 only supports batched GPU deformations after Unity 2023.2.0a21 _ . After this version the checkbox should appear in the settings when DX12 is active.

Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1

Reproducible on:
Windows Platform
Android Platform (2021.3.40f1, 2022.3.38f1)

Not reproducible on:
Android Platform (6000.0.11f1)

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Comments (1)

  1. DevDunk

    Jul 18, 2024 09:43

    To add: the option appears when adding Vulkan or DX11 to the list of graphics APIs. DX12 is not supported according to the editor. I think I heard someone talk about the if statement for support being OpenGLCore & DX12, while it should be OpenGLCore & OpenGLES3 I think.

    I hope this helps with a quick fix!

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