Search Issue Tracker
Fixed
Fixed in 6000.0.17f1, 7000.0.0a1
Votes
1
Found in
6000.0.11f1
7000.0.0a1
Issue ID
UUM-76079
Regression
No
GPU Skinning option only allows for enabling or disabling it when the Windows Platform is selected
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open Player settings (Edit > Project Settings > Player > Other Settings)
3. Observe the “GPU Skinning” option
Expected result: “GPU Skinning” option allows selecting CPU, GPU, or GPU (Batched)*
Actual result: Checkmark is present
* _DX12 only supports batched GPU deformations after Unity 2023.2.0a21 _ . After this version the checkbox should appear in the settings when DX12 is active.
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproducible on:
Windows Platform
Android Platform (2021.3.40f1, 2022.3.38f1)
Not reproducible on:
Android Platform (6000.0.11f1)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
DevDunk
Jul 18, 2024 09:43
To add: the option appears when adding Vulkan or DX11 to the list of graphics APIs. DX12 is not supported according to the editor. I think I heard someone talk about the if statement for support being OpenGLCore & DX12, while it should be OpenGLCore & OpenGLES3 I think.
I hope this helps with a quick fix!