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Fixed

Fixed in 2023.3.0b5

Votes

0

Found in

2021.3.31f1

2022.3.10f1

2023.1.16f1

2023.2.0b12

2023.3.0a8

Issue ID

UUM-52191

Regression

No

Glyphs are not loaded from Addressables when using the UI Toolkit

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How to reproduce
1. Open the user’s attached “GlyphDemo.zip” project
2. Enter “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. Press the second “Show Glyph” button under “UITK”
5. Observe the result

Expected result: A cloud emoji appears
Actual result: Text of cloud emoji appears

Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8

Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested

Notes:
- reproducible with Addressables 1.19.19, 2.0.3
- reproducible in the Editor and Standalone Player (macOS)

  1. Resolution Note (fix version 2023.3.0b5):

    As for UITK support for addressable. It can be achieved by setting the defaultSpriteAsset in the TextSettings. In which case, the following syntax can be used: <sprite index = XX >

    Alternatively, if a defaultSpriteAsset is already assigned, it is recommended to add the new SpriteAsset to the defaultSpriteAsset fallback list. In which case, the following syntax can be used" <sprite name=\"NameOfSprite\">

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