Search Issue Tracker

By Design

Votes

1

Found in [Package]

10.2.0

Issue ID

1289924

Regression

No

[GLES3][URP][UI] UI is rendered darker than expected on Android 7 and lower OS versions

Package: Scriptable Render Pipeline Universal

-

Steps to reproduce:
1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo
2. Build&Run project on the device

Expected result: no rendering issues
Actual result: UI is rendered darker than expected

Reproducible: 2020.2.0b10 (10.2.0 URP), 2020.1.11f1 (8.2.0 URP)

Devices
Reproducible on:
VLNQA00090, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00324, Sony Xperia T2 Ultra (D5303), Android 5.1.1, CPU: Snapdragon 400 MSM8226, GPU: Adreno (TM) 305

Not reproducible:
----------, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00340, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
VLNQA00269, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00158 iPhone X A11 14.0.1

  1. Resolution Note:

    The project has Blit Type = Never. This means that color space conversions is done before screenspace UI.
    The bug not reproducible after changing Blit Type to Auto or Always.

Add comment

Log in to post comment