Search Issue Tracker
Won't Fix
Votes
19
Found in
5.3.4p4
Issue ID
794308
Regression
Yes
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce:
1. Open new project
2. Turn on VR mode
3. Play project and turn on Gizmos in Game view
Actual result: Gizmos are not drawn in HMD
Expected: They are seen in HMD just like in game view
Tested and reproduced on:
Windows 10
Unity 5.4.0b17
Not reproducible on:
Unity 5.3.4p6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
- Incorrect warning icon and wrong message displayed in HDRP Decal Projector
- [Dragon Crashers] Build fails in U6
DrBlort
Aug 19, 2016 14:57
I wouldn't consider it minor nor cosmetic. I have to use the debug lines and gizmos to check visually some things in my game that I can't without them.
jo3w4rd
Jul 29, 2016 18:23
Gizmos are especially useful for debugging when wearing an HMD since you can't simultaneously look at the scene view.