Search Issue Tracker
Won't Fix
Votes
19
Found in
5.3.4p4
Issue ID
794308
Regression
Yes
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce:
1. Open new project
2. Turn on VR mode
3. Play project and turn on Gizmos in Game view
Actual result: Gizmos are not drawn in HMD
Expected: They are seen in HMD just like in game view
Tested and reproduced on:
Windows 10
Unity 5.4.0b17
Not reproducible on:
Unity 5.3.4p6
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
DrBlort
Aug 19, 2016 14:57
I wouldn't consider it minor nor cosmetic. I have to use the debug lines and gizmos to check visually some things in my game that I can't without them.
jo3w4rd
Jul 29, 2016 18:23
Gizmos are especially useful for debugging when wearing an HMD since you can't simultaneously look at the scene view.