Search Issue Tracker
Fixed
Fixed in 1.1.1
Votes
0
Found in [Package]
1.1.0
Issue ID
MTTB-1461
Regression
No
"'GhostCount.GhostCountOnClient' is obsolete" warning is thrown when creating a project using the Competitive Action Multiplayer template
Steps to reproduce:
- Create a new Unity project using the Competitive Action Multiplayer template
- Observe the Console window
Actual results: "Assets/Scripts/Managers/GameManager.cs(431,41): warning CS0618: 'GhostCount.GhostCountOnClient' is obsolete" warning is thrown
Expected results: No warnings or errors are thrown
Reproducible with versions: 1.0.5 (6000.0.54f1), 1.1.0 (6000.1.14f1)
Not reproducible with versions: 1.2.0 (6000.2.0b12)
Tested on (OS): macOS Silicon Sequoia 15.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.1.1):
Fixed in both:
template-multiplayer-n4e-1.0.6
template-multiplayer-n4e-1.1.1