Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.11f1
2022.2.0b9
2023.1.0a12
2023.2.0a6
2023.3.0a3
Issue ID
UUM-16056
Regression
No
Generic ScriptableObjects are not filtered when opening Object picker
Reproduction steps:
1. Open the user’s attached project
2. Open Assets/Scenes/SampleScene
3. In the Hierarchy window select “Example Object”
4. In the Inspector window under “Example Component” select any asset from the Object picker for the “Float SO” field
Expected result: Only valid assets are shown that match the Generic type
Actual result: All assets are shown without filtering out the wrong Generic types
Reproducible with: 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a12
Couldn’t test with: 2020.3.40f1 - No assets were shown when opening the Object picker
Reproducible on: macOS 12.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/