Search Issue Tracker
Fixed
Fixed in 2023.3.0a16, 7000.0.0a1
Votes
0
Found in
2023.3.0a7
7000.0.0a1
Issue ID
UUM-52065
Regression
No
"Generate Lighting" shown in Project menus, but only affects Scene
When we added a global hotkey for "Generate Lighting", we also added the ability to generate lighting data from the Assets menu. Unfortunately it turns-out this also then appears in the Create menu from Project.
!image-2023-10-02-13-10-24-566.png|width=462,height=769!
This is erroneous, as the action applies only to the currently open Scene, but the menu is semantically linked to functions which affect the whole Project.
Can we move the option to sit at the bottom of the Edit menu instead? This menu is where other functions specific to the current Scene live.
!image-2023-10-02-13-15-21-443.png|width=385,height=708!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment