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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
5.4.0b11
Issue ID
782379
Regression
No
[GearVR] Player is not paused when removing headset
1) Deploy the attached project to gearVR supported phone
2) attach the phone to a headset when prompted
3) Put on the headset
4) Note the audio track playing.
5) Take the headset off
6) Observe that the audio continues to play. (This means the player never paused)
7) Put the headset on
8) Note that the text in the game world has not changed to reflect the pause either.
Bug occurs on:
Version 5.4.0b11 (323b0238353b)
Wed, 16 Mar 2016 11:20:30 GMT
Branch: 5.4/staging
and
Version 5.3.4f1 (fdbb5133b820)
Thu, 10 Mar 2016 22:34:57 GMT
Branch: 5.3/release
and
Version 5.3.0f4 (2524e04062b4)
Mon, 07 Dec 2015 08:41:10 GMT
Branch: 5.3/release/package-manager-disable
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Juande
May 25, 2016 11:40
I had the same issue and found and explanation from Oculus staff here: https://forums.oculus.com/developer/discussion/36785/gearvr-standby-mode-not-pausing-application