Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
2017.1.0b5
Issue ID
914776
Regression
Yes
[Gear VR] Apps with 16-bit display buffers crash on Mali GPU's
Steps to reproduce:
1. Open user provided project
2. Launch the app
3. Observe crash
Reproduced on: 5.6.1p1, 2017.1.0b7, 2017.2.0a1
Not reproduced on: 5.6.0f3, 5.6.0p4, 5.6.0f1
Regression introduced in: 5.6.1p1
Devices under testing:
Reproduced on:
Samsung Galaxy S6 Edge, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXS4DPJ2:user/release-keys
Samsung Galaxy S7 Edge, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/hero2ltexx/hero2lte:7.0/NRD90M/G935FXXU1DQB7:user/release-keys
Not reproduced on:
Samsung Galaxy S7, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys
Fixed in: 2017.2.0b1
Backported to: 5.6.2p1, 2017.1.0p1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
zisaMan
May 30, 2017 08:15
Reproduced: 16 bit display buffer builds always crash on 5.6.1p1 with Samsung Galaxy S7 edge Mali-T880