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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X

Votes

1

Found in

2020.1.0a12

2020.2

2021.1

2021.1.0b4

2021.2

Issue ID

1310621

Regression

Yes

[GPUPLM] Gameobject's unlit side has a hard shadow split when Progressive GPU Lightmapper is used

Global Illumination

-

Jira: https://jira.unity3d.com/browse/GFXGI-479

How to reproduce:
1. Open the user's attached "Area_Light_Bug_GPUPLM" project
2. Open the Scene "SampleScene"
3. Open the Lighting window (Window->Rendering->Lighting Settings)
4. Under the Lightmapping Settings set the Lightmapper to "Progressive CPU"
5. Generate Lighting and take note of shadows on the Sphere
6. Change the Lightmapper to "Progressive GPU" and Generate Lighting

Expected results: The shadows look the same
Actual results: With "Progressive GPU" Lightmapper there's a hard split in between of the Sphere where the shadow starts

Reproducible with: 2020.1.0a12, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.1.0a11

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