Search Issue Tracker
Duplicate
Votes
1
Found in
2020.2.0b2
Issue ID
1280245
Regression
Yes
GameObjects get Highlighted in the Hierarchy when clicking and dragging the mouse on the left side of the Scene view/Game view
How to reproduce:
1. Create a new project
2. Open the Hierarchy (Window->General->Hierarchy)
3. Open the Scene view (Window->General->Hierarchy)
4. Left-click and drag the mouse in the Scene view at the top left spot and release the left mouse button at the same hight as a GameObject in the list of Hierarchy
Expected results: No GameObject gets highlighted in the Hierarchy
Actual results: A GameObject gets highlighted in the Hierarchy
Reproducible with: 2020.2.0b2, 2020.2.0b5
Not reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b1
Notes:
- To reproduce this issue on the Game view you need to enter the Play Mode and before it loads move the mouse to the left side of the Game view
- Having the Hierarchy or Game view/Scene view docked or not doesn't matter
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1276583