Search Issue Tracker
Fixed
Fixed in 2023.2.13f1, 2023.3.0b10
Votes
0
Found in
2023.2.7f1
2023.3.0b4
Issue ID
UUM-61447
Regression
Yes
GameObject Prefab in the Hierarchy window has a bigger font size when it is disabled
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Observe the disabled “Directional Light” GameObject Prefab text font size in the Hierarchy window
Expected result: The text font size is not bigger compared to the enabled prefabs
Actual result: The text font size is bigger compared to the enabled prefabs
Reproducible with: 2023.1.0a20, 2023.2.7f1, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.1.0a19
Reproducible on: macOS Sonoma 14.2.1 (M1 Max), Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2023.3.0b10):
Fixed GameObject Prefab in the Hierarchy window having a bigger font size when it is disabled
Resolution Note (fix version 2023.2.13f1):
Fixed GameObject Prefab in the Hierarchy window having a bigger font size when it is disabled