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Won't Fix
Won't Fix in 1.3.X
Votes
0
Found in [Package]
1.2.1
1.3.0
Issue ID
ARB-41
Regression
No
GameObject is affected by damping and gets stretched while transforming position when Damp Position is set to zero
Reproduction steps:
1. Open the attached “Augmented Aquarium.zip” project
2. Open the “MechanicTesting” Scene
3. In the Hierarchy select the “Head” GameObject ( Sardine > SardineArmature > Head )
4. Enter the Play mode
5. Transform the position on any axis
Expected result: No damping is visible on the object
Actual result: The object is affected by damping and stretches while transforming
Reproducible on: 1.2.0 (2021.3.34f1, 2022.3.16f1), 1.2.1 (2022.3.16f1, 2023.2.5f1), 1.3.0 (2022.3.16f1, 2023.2.5f1, 2023.3.0b2)
Reproducible on: Windows 10, Windows 11
Not reproducible on: no other environment tested
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
As a workaround, you can either set the weight of the constraint to 0 or write a custom damping constraint that behaves as you expect.
Resolution Note (1.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
As a workaround, you can either set the weight of the constraint to 0 or write a custom damping constraint that behaves as you expect.