Search Issue Tracker
Fixed in 2021.3.36f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b5
Votes
1
Found in
2021.3.32f1
2022.3.13f1
2023.1.19f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-55801
Regression
No
GameObject icon is displayed in Scene view when it's visibility is turned off
How to reproduce:
1. Open the “GameObjectTagNotHidingExample” project
2. Open the “SampleScene”
3. Open and observe the Scene view
Expected result: “IShouldNotBeSeenIfViewIsOff” GameObject icon is not displayed
Actual result: “IShouldNotBeSeenIfViewIsOff” GameObject icon is displayed
Reproduced with: 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0f1, 2023.3.0a14
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Resolution Note (fix version 2023.3):
Making GameObject icon visibility responsive to Scene View visibility.
Resolution Note (fix version 2023.2):
Making GameObject icon visibility responsive to Scene View visibility.
Resolution Note (fix version 2022.3):
Making GameObject icon visibility responsive to Scene View visibility.
Resolution Note (fix version 2021.3):
Making GameObject icon visibility responsive to Scene View visibility.