Search Issue Tracker
Fixed in 2021.3.36f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0b5
Votes
1
Found in
2021.3.32f1
2022.3.13f1
2023.1.19f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-55801
Regression
No
GameObject icon is displayed in Scene view when it's visibility is turned off
How to reproduce:
1. Open the “GameObjectTagNotHidingExample” project
2. Open the “SampleScene”
3. Open and observe the Scene view
Expected result: “IShouldNotBeSeenIfViewIsOff” GameObject icon is not displayed
Actual result: “IShouldNotBeSeenIfViewIsOff” GameObject icon is displayed
Reproduced with: 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0f1, 2023.3.0a14
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Resolution Note (fix version 2023.3):
Making GameObject icon visibility responsive to Scene View visibility.
Resolution Note (fix version 2023.2):
Making GameObject icon visibility responsive to Scene View visibility.
Resolution Note (fix version 2022.3):
Making GameObject icon visibility responsive to Scene View visibility.
Resolution Note (fix version 2021.3):
Making GameObject icon visibility responsive to Scene View visibility.