Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133960
Regression
No
GameObject drag does not start when quickly clicking and dragging in New Hierarchy
How to reproduce:
1. Open the attached “IN-131475” project
2. Open the “SampleScene”
3. Go to Edit > Preferences > General > New Hierarchy
4. Enable “Use new Hierarchy window”
5. Hold the Alt button on the keyboard and expand all of the children of both “Generated_ComplexRoot” GameObjects
6. Right-click at the top of the Hierarchy window
7. Enable all information columns (active, layer, static, etc.)
8. In the Hierarchy window, while moving the mouse quickly, click and drag any GameObject
9. Observe the cursor
Actual result: No GameObject reference is held by the cursor until you drag the cursor over the Hierarchy window
Expected result: A reference to the GameObject is grabbed and can be dragged
Reproducible with: 6000.3.0a2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Could not test with: 2023.1.0a1, 6000.0.67f1 (New Hierarchy window was added in version 6000.3.0a2)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- This issue does not reproduce if the extra information columns (active, layer, tag, etc.) are off
- This issue does not reproduce if the drag starts outside the Hierarchy window
- It is affected by the complexity of the hierarchy
- It may take a few tries of quick dragging before the issue reproduces
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment