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gameObject.SendMessage doesn't accept value as a function argument correctly in the .NET 4.x Scripting Runtime




Priority: 2Necessary for shipping a final release


Severity: 4Minor or cosmetic issue

How to reproduce:
1. Open the user-submitted project ("")
2. Enter Play Mode
3. Observe the Console Window

Expected result: all of the messages are sent correctly
Actual result: the message with a value as a function argument isn't sent correctly and throws the "Calling function Test with no parameters but the function requires 1." error

Reproduced in: 2019.2.0a6, 2019.1.0b4, 2018.3.7f1
Not reproducible in: 2017.4.21f1

Response avatar

Resolution Note:

This change is actually a design decision made by the Microsoft C# compiler team long ago: To workaround, cast the 0.0 float value to an object when using as a parameter. It will prefer the 'object' overload then.

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