Search Issue Tracker
Fixed
Fixed in 2022.3.20f1, 2023.2.9f1, 2023.3.0b4, 7000.0.0a1
Votes
0
Found in
2022.3.14f1
2023.2.1f1
2023.3.0a15
Issue ID
UUM-56963
Regression
No
[Xbox] UWP Player crashes when nativePlugins.txt file is empty
Reproduction steps:
1. Open the attached “Unreal Parkour Source.7z” project
2. Open the Build Settings (File > Build Settings…)
3. Make sure that the “Universal Windows Platform” platform is selected
4. Build
5. Launch the Player in Xbox devkit
6. Observe the contents of the generated nativePlugins.txt file (build\bin\x64\Release\AppX\Data\nativePlugins.txt)
Expected result: nativePlugins.txt file is not empty
Actual result: nativePlugins.txt file is empty
Reproducible with: 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Couldn't test with: 2021.3.32f1 (Due to nativePlugins.txt not being generated)
Testing environment: Windows 11 Pro
Reproduced on: Xbox One, Xbox Series X
Notes:
- Related forum: [https://forum.unity.com/threads/uwp-app-crashes-when-uploaded-to-partner-center.1437295/|https://forum.unity.com/threads/uwp-app-crashes-when-uploaded-to-partner-center.1437295/]
- Slack thread: [https://unity.slack.com/archives/C06TQD5SA/p1693308072162139|https://unity.slack.com/archives/C06TQD5SA/p1693308072162139|smart-link]
- Player crashes when it’s obtained from the Microsoft Store
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment