Search Issue Tracker
Fixed in 5.5.0
Votes
10
Found in
5.4.0b21
Issue ID
804471
Regression
No
[Game View] 'No cameras rendering' stays on play, even if the scene is using canvas rendering and doesn't need a camera
To reproduce:
1) Create new project
2) Delete camera from scene
3) Add a UI Image
4) Play the scene
5) Notice that "No cameras rendering" message in Game View persists, blocking part of view unnecessarily - http://puu.sh/pno8D/831586e4d3.png
Only happens in 5.4 as in previous versions the warning would be background based and on play it wouldn't interfere
Comments (15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
v2k
Sep 22, 2016 05:20
still happening in 5.5.0b4 :(
v2k
Sep 22, 2016 04:21
and after I login to comment it says 5.5.0 :)
v2k
Sep 22, 2016 04:20
fixed in which version? still seeing this in 5.4.1f1
resolved issues could say which version they were resolved in.
ganaware
Sep 20, 2016 05:30
Please backport this issue to 5.4.x !
Bhearus
Aug 01, 2016 17:42
I am experiencing the same issue.