Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1.14f1
2020.2.0b2
2021.1.0a1
Issue ID
1293516
Regression
Yes
Unable to unmaximize Editor windows after undocking and maximizing it on MacOS
Steps to reproduce:
1. Create a new Unity project
2. Undock any window from the Editor and move it onto the Desktop (ex: Console window)
3. Maximize the window to fullscreen by clicking on the green button in the toolbar
4. Click on the green button again to exit fullscreen
Expected Result: The window exits fullscreen
Actual Result: The window does not exit fullscreen
Reproducible with: 2020.2.0b2, 2021.1.0a1, 2021.0a6
Not Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0a21, 2020.2.0b1
Note:
The button to exit fullscreen is different in Unity Editor Window than in other apps like Slack. The attached images show the difference
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
- [iOS] nw_read_request_report crash
- The serialized field value cannot be changed when trying to set it back to "None"
Resolution Note (fix version 2021.2):
Fix so that undocked windows in the mac editor no longer get stuck in fullscreen when using the green full screen button.
Fixed in Unity version 2021.2.0a1.