Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b25
Issue ID
813940
Regression
Yes
[Frame Debugger] Game view doesn't show anything if GlobalFog(Script) is enabled
Steps to reproduce:
1) Download attached project 'TestFrameDebugger.zip' and open in Unity.
2) Open scene 'test'.
3) In Hierarchy tab, click on Main Camera and check if GlobalFog(Script) enabled.
4) Open Frame Debugger and enable it.
5) Check each event and you will notice that Game view doesn't show anything except last event.(see attached gif 'last.gif').
6) Disable GlobalFog(Script) in Main Camera.
7) Check each event with Frame Debugger and you will notice that it works as expected.(see attached gif 'works.gif').
Note: This script was imported from Standard Assets.
Reproduced with: 5.4.0b25, 5.4.0f1.
Not reproduced with: 5.3.5p8.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #807961