Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.1f1, 6000.2.0a9
Votes
0
Found in
6000.0.44f1
6000.1.0b12
6000.2.0a8
Issue ID
UUM-101293
Regression
No
Font scaling is not working when Advanced Text Generator is enabled
Steps to reproduce:
1. Open the attached project "Font scaling is not working with advanced text generator.zip"
2. Open the "SampleScene.unity"
3. Select the Assets/UI/Fonts/NotoSansArabic-Regular SDF asset
4. In the Inspector, adjust the Scale under Face Info
5. Observe the text in the Game window as you modify the scale
6. Navigate to Edit > Project Settings > UI Toolkit
7. Enable the Advanced Text Generator checkbox
8. Repeat steps 3 to 5
Expected Results: The text size changes based on the selected scale.
Actual Results: The text size remains unchanged when the Advanced Text Generator is enabled.
Reproducible with: 6000.0.44f1, 6000.1.0b12, 6000.2.0a8
Couldn't test with 2021.3.50f1 and 2022.3.60f1 due to ATG not being available
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Resolution Note (fix version 6000.2.0a9):
Add ATG font face scaling support
Resolution Note (fix version 6000.0.49f1):
Fix ATG Face Info Scaling