Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.3.0
Issue ID
ISXB-46
Regression
No
Fix delegate added from callback leading to immediate invocation of delegate
-e: see title
This was raised by a user in https://github.com/Unity-Technologies/InputSystem/pull/1254.
Problem is that when you add a callback from a callback (e.g. add a new InputAction.started callback while the callbacks are being invoked), the newly added callback is immediately invoked.
Could be as simple as limited the number of invoked callbacks to at most the number we find when we start running through the list.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
There are no fixes planned for this Bug