Search Issue Tracker
Fixed
Fixed in 6000.0.38f1, 6000.1.0b6, 6000.2.0a1, 7000.0.0a17
Votes
0
Found in
6000.0.15f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78237
Regression
No
Feature sets can install old version of packages even though not a dependency of any other package
Steps to reproduce:
- Open a new Unity Project
- Open Package Manager via Window > Package Manager
- Navigate to the Unity Registry section
- Click on the 3D Characters and Animation Feature Set (includes 4 packages)
- Note that if you click on Cinemachine under Packages Included, it says it will install Cinemachine 3.1.1
- Click Install for the Feature Set and wait for the install to complete
- Observe the installed Cinemachine version
Actual results: Cinemachine 2.10.1 is installed. The Feature Set will say that this is because at least one other package or feature depends on it, however if you check the Cinemachine package, nothing else is using it but the Feature Set itself.
!image-2024-08-14-16-44-17-496.png|width=528,height=145!
!image-2024-08-14-16-44-36-613.png|width=541,height=262!
Expected results: Cinemachine 3.1.1 is installed
Reproducible with versions: 6000.0.15f1
Not reproducible with versions: 2022.3.40f1, 2021.3.40f1
Can't test with versions:
Tested on (OS): Windows 10/11
Notes:
- A particular pain pain point is that users can be missing out on up-to-date features added in the recommended version of the package for the particular Unity version. The package being locked by the Package Manager discourages users from manually updating.
- Outdated package versions installed via feature sets:
** 2D feature set installs 2D Animation 10.1.2 instead of 10.1.3
** 3D Characters and Animation feature set installs Cinemachine 2.10.1 instead of 3.1.1
** 3D World Building feature set installs Terrain Tools 5.1.0 instead of 5.1.2
** Cinematic Studio feature set installs Cinemachine 2.10.1 instead of 3.1.1
** Gameplay and Storytelling feature set installs Cinemachine 2.10.1 instead of 3.1.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment