Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
14
Found in
2017.4.1f1
Issue ID
1025433
Regression
Yes
Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown after playing a scene multiple times in 2017.4
Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Open the HeadsetAdjustment.unity scene
4. Set Simulate in Editor via Holographic Emulation
5. Play the scene
6. Stop the scene
7. Repeat steps 5 and 6 about 30 times
8. Observe the fatal error
Note:
Against Mixed Reality Device Unity crashes silently
With 2017.2.2p3 throws the assertions
Expected results: Unity should not crash
Actual results: Unity crashes
Reproduced with: 2017.4.1f1
Not reproduced with: 2017.2.2p3, 2018.1.0f1, 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset
Add comment