Search Issue Tracker
In Progress
Fix In Review for 6000.0.3f1
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.10f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-64144
Regression
No
"ExecuteMenuItem failed because there is no menu named" error is thrown when clicking just below "Create and Add" in the Add Component window
Steps to reproduce:
1. Create a new project or open an existing one
2. Select a GameObject in Hierarchy or create a new one
3. Click "Add Component" in Inspector
4. Click "New Script"
5. Click just below "Create and Add”
6. Observe the results
Expected results: Nothing happens
Actual results: Component creation window closes and an error "ExecuteMenuItem failed because there is no menu named" is thrown
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Reproducible on: Windows 11 Pro, Windows 10 (Reported by user), macOS 13.6.4 (Reported by user), Ubuntu 22.04 (Reported by user)
Not reproducible on: No other environments tested
NOTE: this bug happens because we are tyring to create a script named "new" (see video) and the class name will also be called "new" which is an error in C#.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment